Search found 91 matches

by Squall333
Mon Sep 12, 2005 1:20 pm
Forum: PSP Development
Topic: possible to downgrade PSP 1004k from Firmware 1,52 to 1,50
Replies: 5
Views: 3066

That would imply that ps2dev is = GM but GM would actually = sony
ps2 dev would actually = bobs custom auto shop so it is safe to say that bob could care less where you get your gas
by Squall333
Tue Sep 06, 2005 1:47 pm
Forum: PSP Development
Topic: PSP Universal Remote
Replies: 23
Views: 11063

I feel stupid for saying this but if someone tells me what buttons they want i can make the user interface with like buttons being lit when theyre pressed or whatever
by Squall333
Mon Sep 05, 2005 8:33 am
Forum: PSP Lua Player Development
Topic: How can I make lua files into an eboot?
Replies: 6
Views: 4302

If you mean you want your program to load straight from your psp you can change the file name that luplayer looks for to open and compile originally. Its originally set to the lowser file you can change it to anything you want.
by Squall333
Sun Sep 04, 2005 2:42 pm
Forum: PSP Lua Player Development
Topic: How can I make lua files into an eboot?
Replies: 6
Views: 4302

Im not trying to be rude but why would you want to?
by Squall333
Sat Aug 27, 2005 12:38 pm
Forum: PSP Lua Player Development
Topic: screen:blit
Replies: 2
Views: 2721

as ugly as it may be here it is System.usbDiskModeActivate() -- load images background = Image.load("img/background.png") bar = Image.load("img/bar.png") bar_bright = Image.load("img/bar_bright.png") pointe...
by Squall333
Sat Aug 27, 2005 12:35 pm
Forum: PSP Lua Player Development
Topic: Time function
Replies: 6
Views: 3914

Im not as concerned about the format of the time as i am about it actually being visable
by Squall333
Sat Aug 27, 2005 9:53 am
Forum: PSP Lua Player Development
Topic: Time function
Replies: 6
Views: 3914

i understand that when bliting it shows the most recent on top but how about a screen:print on top of a screen:blit is it the same?
by Squall333
Sat Aug 27, 2005 9:19 am
Forum: PSP Lua Player Development
Topic: Time function
Replies: 6
Views: 3914

Ill explain this as best as i can the time is like this 4 : 23 i want it like 4:23 but it the clock example the numbers are on a blank background i cant get my numbers to show up above my own background
by Squall333
Fri Aug 26, 2005 2:26 pm
Forum: PSP Lua Player Development
Topic: My first game attempt, need some help.
Replies: 4
Views: 3546

try while BH == true do
by Squall333
Mon Aug 22, 2005 10:05 am
Forum: PSP Lua Player Development
Topic: screen:blit
Replies: 2
Views: 2721

screen:blit

it seems that after i blit a second png the size of the full screen everything slows down is there a way to unblit the first background then re blit it once you close the second background?
by Squall333
Sun Aug 21, 2005 2:39 pm
Forum: PSP Lua Player Development
Topic: Time function
Replies: 6
Views: 3914

Time function

This might sound wierd but how do i get the spaces out from between the hours the colon and the minutes and also i need the time to show up on top of a screen:blit EDIT: also is there an easy way to do something like if the two pictures intersect then turn on picture like if you wanted to highlight ...
by Squall333
Sun Aug 21, 2005 1:16 pm
Forum: PSP Lua Player Development
Topic: Wait command
Replies: 5
Views: 3705

Is there an equivalent of mod (%) in lua
like 4 % 2 = 0
by Squall333
Sat Aug 20, 2005 10:02 am
Forum: PSP Lua Player Development
Topic: Wait command
Replies: 5
Views: 3705

i dont think that works it says attempt to call to global 'waitvblankstart' (a nil value'
if theres no wait value thats cool i just need a way so that when i say

if pad:cross() then
p=p+1
end

p doesnt equal like 40 by pressing x once
by Squall333
Sat Aug 20, 2005 9:26 am
Forum: PSP Lua Player Development
Topic: Wait command
Replies: 5
Views: 3705

Wait command

is there a wait command i tried wait(5) and it didnt work
by Squall333
Sat Aug 20, 2005 6:30 am
Forum: PSP Lua Player Development
Topic: Analog stick
Replies: 3
Views: 3274

If anyone else needs help with this use x1 and y1 and your cursor points not dx and dy
by Squall333
Sat Aug 20, 2005 6:12 am
Forum: PSP Lua Player Development
Topic: Analog stick
Replies: 3
Views: 3274

Thank you for your help
by Squall333
Sat Aug 20, 2005 3:29 am
Forum: PSP Lua Player Development
Topic: Analog stick
Replies: 3
Views: 3274

Analog stick

Is there a sample where someone used to analog stick so i can try to figure out how to use it in lua?
by Squall333
Fri Aug 19, 2005 8:43 am
Forum: PSP Development
Topic: Setting up Dev-C++ with PSPSDK
Replies: 64
Views: 52176

I keep getting

makefile:17: C:/pspdev/psp/sdk: Permission denied
makefile:17: /lib/build.mak: No such file or directory
make: *** No rule to make target `/lib/build.mak'. Stop.
by Squall333
Thu Jul 28, 2005 8:07 am
Forum: PSP Development
Topic: 2.0 update works on US versions
Replies: 3
Views: 4892

How would this relate in any way to a bunch of people that could have told you that before it came out and who are not going to update for obvious reasons
by Squall333
Tue Jul 19, 2005 2:40 pm
Forum: PSP Development
Topic: IRDA keyboard driver concept w/source
Replies: 21
Views: 19043

I would start this project asap but i dont have an Ir keyboard and im not 100 percent sure how this works ill take a look at the ir capture code and see how well its documented
by Squall333
Tue Jul 19, 2005 4:50 am
Forum: PSP Development
Topic: IRDA keyboard driver concept w/source
Replies: 21
Views: 19043

How hard would it be to adapt that code to work for other keyboards? Im thining along the lines of a keyboard model selector. Maybe use the irda capture program for people to get the irda codes from their keyboard and maybe i (if its possible) can make a keyboard selector? Dont flame if its ridiculo...
by Squall333
Fri Jul 15, 2005 9:51 am
Forum: PSP Development
Topic: Web Browser in Wipeout Pure
Replies: 95
Views: 87255

Comparing the skill it takes to trick wipeout to making a real browser is ridiculous.
by Squall333
Thu Jul 14, 2005 9:05 am
Forum: PSP Development
Topic: IRDA keyboard drivers?
Replies: 18
Views: 8801

I found a link for a keyboard with the reflector thing i dunno if someone is interested

http://www.mobilelinktech.com/shop/snap ... aptype.php
by Squall333
Thu Jul 14, 2005 8:49 am
Forum: PSP Development
Topic: PSP web browser
Replies: 8
Views: 5121

Maybe your the one that needs to do some searching find me a post where it says hi we're so and so and were working on a browser or find me a post that says making a psp web broweser is completely impossible
by Squall333
Thu Jul 14, 2005 6:18 am
Forum: PSP Development
Topic: PSP web browser
Replies: 8
Views: 5121

PSP web browser

Is anyone working on a web browser if so is there a website i can check the progress.
by Squall333
Thu Jul 07, 2005 7:29 am
Forum: PSP Development
Topic: Converting images for dev
Replies: 1
Views: 1308

Converting images for dev

How do you convert image files to whatever those numbers are in the bitmap.c file
by Squall333
Tue Jul 05, 2005 2:41 pm
Forum: PSP Development
Topic: c programming
Replies: 14
Views: 3768

Sorry for posting so much pgWaitVn(7); works pretty well in between key spaces.
by Squall333
Tue Jul 05, 2005 10:04 am
Forum: PSP Development
Topic: Program for psp's to communicate
Replies: 11
Views: 3752

Whatever help you need dregin let me know
by Squall333
Mon Jul 04, 2005 2:15 am
Forum: PSP Development
Topic: c programming
Replies: 14
Views: 3768

You can use pspe as an emulator if you want. you can get it from www.dcemu.co.uk and then go to the psp news section then on the left under psp emulator i have 2 more problems my program works in pspe but not on my psp. any ideas? and two when i press a button and hold it down it makes code like x=x...
by Squall333
Sat Jul 02, 2005 12:01 pm
Forum: PSP Development
Topic: c programming
Replies: 14
Views: 3768

actually i was wrong you can use chars in pgprint but my next question is can you use arrays like

char* a[3] = {"a","b","c"};

pgPrint4(1,4,0xfff,a[3]);

EDIT: Yes you can