Search found 43 matches

by th0mas
Mon Nov 14, 2005 7:12 am
Forum: PSP Lua Player Development
Topic: Lua player core development
Replies: 62
Views: 33362

I apologize in advance if this would be better suited in a different thread. I've ported the windows emulator to SDL. It should be possible to get it to run on a wide array of devices and other consoles. I did not port sound, nor (obviously) 3d. I just took the src/emulator/windows/windows.c and por...
by th0mas
Wed Jul 13, 2005 5:25 am
Forum: PSP Development
Topic: dot tunnel
Replies: 14
Views: 3271

im trying to do the dot tunnel that you see in the link i posted in my first post. maybe more people would look at it if you didn't post a link to a .zip (an image would be more appropriate). Until then I'm going by my assumption that you mean a simulation of a starfield like the old windows screen...
by th0mas
Wed Jul 13, 2005 3:32 am
Forum: PSP Development
Topic: dot tunnel
Replies: 14
Views: 3271

- learn polar coordinates, and how to convert from polar to cartesian - randomly initialize coordinates. - draw brighter/darker based on radius (larger radius = brighter) - every move, make the radius 10% larger than it currently is (this will make a closer star move quicker than a further away star...
by th0mas
Sat Jul 09, 2005 4:47 am
Forum: PSP Development
Topic: psp-gcc Command not found??
Replies: 49
Views: 10209

then make it -O.

-o specifies output filename
-O specifies optimization level

-o2 would make the output file '2'

-O2 tells the compiler to use the 2nd level of optimizations.
by th0mas
Fri Jul 08, 2005 1:29 am
Forum: PSP Development
Topic: SonicStage
Replies: 15
Views: 6460

My girlfriend has a Net minidisk player. It only reads encoded atrac-3 files. we get around a number of stupid DRM issues by: - installing sonicstage - install realplayer - realplayer will use sonicstage codecs for the atrac files and supports writing to the net md without the DRM. I don't know - if...
by th0mas
Tue Jul 05, 2005 4:19 am
Forum: PSP Development
Topic: C++ linking problems with new & delete operator, and oth
Replies: 15
Views: 5432

you're using psp-gcc. Try using psp-g++?
by th0mas
Wed Jun 22, 2005 11:49 pm
Forum: PSP Development
Topic: random number?
Replies: 6
Views: 2556

This is a little OT for PSP dev, but related to something I'm working on. Hopefully it survives the lockhammer.. Let's say I have 6 unique arbitrary 32-bit integers. Does anyone know of a method that one could concoct a function that appears to be a pseudo-random number generator that, given the fir...
by th0mas
Sat Jun 18, 2005 5:53 am
Forum: PSP Development
Topic: what language to start learning to code for psp?
Replies: 18
Views: 6907

Agoln:

you're taking his quote out of context. He was debunking the previous post's claim that c++ programming wouldn't work properly with the toolchain and end in tears, not that you should learn c++ before c.
by th0mas
Thu Jun 16, 2005 2:01 am
Forum: PSP Development
Topic: psp-dev have released their exploit for ver. 1.5
Replies: 126
Views: 65767

personally I would not use this as an everyday method of running code. Wait until someone comes out with something akin to reflashing your 1.5 psp to a 1.0, I guess.
by th0mas
Wed Jun 15, 2005 6:23 am
Forum: PSP Development
Topic: PSPE v0.8 Released and Guide Updated
Replies: 9
Views: 4193

it uses SDL, but the SDL library will in turn call direct*. Maybe replace SDL.dll with a more wine-friendly version? I'll try this later this week if no one else gets around to it. edit: looks potentially good, someone else has done precisely what I'm suggesting and it worked well for them. http://l...
by th0mas
Wed Jun 15, 2005 4:23 am
Forum: PSP Development
Topic: PSPE v0.8 Released and Guide Updated
Replies: 9
Views: 4193

I was under the impression PSPE used SDL, not direct x
by th0mas
Wed Jun 15, 2005 4:04 am
Forum: PSP Development
Topic: Running homebrew emu's at 333mhz MAY have killed my PSP
Replies: 47
Views: 24030

Before you try this: try to remove the backup battery from the mainboard for a few hours definitely try this: Have you tried turning off your PSP properly rather than just putting in and out of standby? If you slide the power switch up and hold it there for about 5 seconds it will power off complete...
by th0mas
Sat Jun 11, 2005 5:02 am
Forum: PSP Development
Topic: PSP died
Replies: 7
Views: 3481

fashidus wrote:or if you were sold a dead unit advertised as a working unit....

you can return the favor and resell it under the same false pretenses. heh.
that's not returning the favour, that's passing the buck. Big difference, you end up just as evil as the person that screwed you.
by th0mas
Thu Jun 02, 2005 12:17 am
Forum: PSP Development
Topic: 6 ways to crash the wipeout browser...
Replies: 54
Views: 31265

I'm not sure if I correctly understand you but you can access the registers if you overwrite the return address (which - according to tmbinc - one can) with the address of a code-location redirecting program flow to the content of a register ooOOHHH, you're saying hope to find a static point in the...
by th0mas
Wed Jun 01, 2005 11:22 pm
Forum: PSP Development
Topic: 6 ways to crash the wipeout browser...
Replies: 54
Views: 31265

if we could access those registers, we could be running the shellcode - all you can do at this point is tell the thread "your next instruction is at memory x", and we don't know where that location is.

and I'm glad you're case-insensitive ;).
by th0mas
Tue May 31, 2005 11:15 pm
Forum: PSP Development
Topic: Did anyone have the guts to....
Replies: 19
Views: 10518

0xdeadface wrote:however changing a string byte would only cause trouble if the PSP actually stores and checks checksums of modules somewhere.
Ask yourself if you're willing to bet the farm on that one before trying anything, because most likely they are signed (imho.. so I'm not doing it, at least).
by th0mas
Fri May 27, 2005 11:30 pm
Forum: PSP Development
Topic: DreamGL in psp?
Replies: 14
Views: 4082

software mesa is going to be slow. I ported it to the xbox using openxdk, and it is unuseably slow on that, so the psp on a similiarly unaccelerated framebuffer is going to be slow as well.

edit: I mean really, really slow :).
by th0mas
Thu May 26, 2005 5:56 am
Forum: PSP Development
Topic: Does PSP DNS affect web load speed?
Replies: 5
Views: 2334

try pinging the DNS server? If your connection to it is slow, then your connection will be slow(er). It shouldn't be really bad unless the browser is resolving the DNS every single time it makes a connection, which would add up on a feature-rich website.
by th0mas
Thu May 26, 2005 2:20 am
Forum: PSP Development
Topic: PCE EMU 0.52
Replies: 5
Views: 2499

because you are talking about PSPE, the psp emulator for windows.

they are talking about PCE, a PC Engine emulator for the psp.

two different emulators.
by th0mas
Wed May 25, 2005 2:35 am
Forum: PSP Development
Topic: What's the fastest way to jump in to PSP dev?
Replies: 41
Views: 31345

better newlib support was what I was looking for, thanks.. iirc the ee-newlib didn't quite do the trick?
by th0mas
Wed May 25, 2005 1:43 am
Forum: PSP Development
Topic: What's the fastest way to jump in to PSP dev?
Replies: 41
Views: 31345

is there any advantage to that psptoolchain-20050523.tgz over the ee-gcc from the most recent ps2toolchain also on oopo's site?
by th0mas
Tue May 24, 2005 9:21 am
Forum: The Incredible Hall Of Shame
Topic: Reason to never trust PSP-dubayou
Replies: 2
Views: 3411

Reason to never trust PSP-dubayou

We all saw that tony hawk video that has been proven to be fake. I just went and read the thread related to the video on psp-linux, and just wanted to post this here as irrefutable proof of psp-dubayou being a fraud (and that psp-linux is useless since they didn't catch this after a number of pages ...
by th0mas
Sun May 22, 2005 5:09 am
Forum: PSP Development
Topic: Wipeout Browser.
Replies: 24
Views: 9005

thanks for testing it oneman; I do'nt have wipeout so I can't test it myself.
by th0mas
Sat May 21, 2005 3:20 pm
Forum: PSP Development
Topic: PSP Download Applet
Replies: 44
Views: 21840

what more do you need? danj's post showed you the spec on what it is, my post shows how to get the ASCII from it...
by th0mas
Sat May 21, 2005 4:29 am
Forum: PSP Development
Topic: PSP Download Applet
Replies: 44
Views: 21840

on UTF I've encountered before, the last byte mapped to the ASCII value. It looks like something similiar here, only the lowercase values are offset by 0x20. for example, (with help from www.lookuptables.com) 0x50 = P 0x69 = i = 0x89 - 0x20 0x65 = e = 0x85 - 0x20 0x72 = r = 0x92 - 0x20 0x63 = c = 0x...
by th0mas
Sat May 21, 2005 2:30 am
Forum: PSP Development
Topic: PSP Download Applet
Replies: 44
Views: 21840

http://www.research.ibm.com/people/a/archan/pcs2001.pdf

related to dynamically creating wireless networks if it matches the pdf.
by th0mas
Sat May 21, 2005 12:01 am
Forum: PSP Development
Topic: Wipeout Browser.
Replies: 24
Views: 9005

just saw this on securityfocus:

http://www.securityfocus.com/archive/1/ ... 05-05-23/0

does wipeout browser open TIFFs? ;)
by th0mas
Fri May 20, 2005 11:18 pm
Forum: PSP Development
Topic: PSP with 1.0 Firmware for sale
Replies: 7
Views: 4040

bought, shipped, and received. Thanks again karmafeed!

(now I can start doing some work instead of idle speculation)
by th0mas
Fri May 20, 2005 11:08 pm
Forum: PSP Development
Topic: Firmware Update
Replies: 20
Views: 18365

or the firmware does something like switch (PSP's ID or some derivation thereof) case (japan psp serial number) : we're region 1 (or whatever), o means this, x means that case (us psp serial number) we're region 2, .... case (...) so the firmware remains the same and handles switching the feel of th...
by th0mas
Wed May 18, 2005 11:18 pm
Forum: PSP Development
Topic: bmp to const unsigned short
Replies: 7
Views: 4166

I'd suggest using SDL_Image and then accessing surface->pixels to write out the data. I'll put something together this weekend for linux users.