Search found 39 matches

by whistler
Mon Jan 11, 2010 1:53 am
Forum: PSP Development
Topic: Downloading a Text File
Replies: 7
Views: 3438

svn checkout svn://svn.ps2dev.org/pspware/trunk/libcurl

that should do it and if you want to have a browse at whats available
http://svn.ps2dev.org/
by whistler
Mon Jan 04, 2010 9:34 am
Forum: PSP Development
Topic: VLF bugged?
Replies: 11
Views: 12658

victorprosa wrote: int err;
err = vlfGuiMessageDialog(resources_error, VLF_MD_TYPE_ERROR | VLF_MD_BUTTONS_NONE);
if ((err = VLF_MD_BACK))
{
sceKernelExitGame();
} [/code]
once again, check your if statements
by whistler
Tue Dec 29, 2009 2:38 am
Forum: PSP Development
Topic: Eboot launch help
Replies: 25
Views: 29296

good luck learning to code in c using a platform you don't own....your gonna need it
by whistler
Sun Oct 18, 2009 7:53 am
Forum: PSP Development
Topic: Text-To-Speech open sources also for Sony PSP?
Replies: 45
Views: 26435

TARGET_LIB = libflite.a OBJS = ./src/audio/au_command.o \ ./src/audio/audio.o \ ./src/audio/psp/au_psp.o \ ./src/hrg/cst_ffeature.o \ ./src/hrg/cst_item.o \ ./src/hrg/cst_rel_io.o \ ./src/hrg/cst_relation.o \ ./src/hrg/cst_utterance.o \ ./src/lexicon/cst_lexicon.o \ ./src/lexicon/cst_lts.o \ ./src/...
by whistler
Sun Oct 18, 2009 3:27 am
Forum: PSP Development
Topic: Text-To-Speech open sources also for Sony PSP?
Replies: 45
Views: 26435

a cursory grep of the source makes me believe all those audio_xxxxx_none should have resolved to audio_xxxx_psp

though i'm probably wrong:)
by whistler
Sat Oct 17, 2009 11:40 am
Forum: PSP Development
Topic: Make working recovery thread?
Replies: 6
Views: 2680

Re: Make working recovery thread?

I want to make own recovery.prx. I was looking in 3.10 OE sources, and here recovery is just a game (with int main() ) build into PRX. I've tried this on 5.00 M33 but my flashed module doesn't start with R holded. It just take some more time to load XMB. When I put my prx in seplugins, I can see th...
by whistler
Sat Oct 17, 2009 12:29 am
Forum: PSP Development
Topic: Text-To-Speech open sources also for Sony PSP?
Replies: 45
Views: 26435

mypspdev, i've downloaded the flite lib and even though i'm not that familiar with it this is the code and makefile i'm using as a simple test #include <pspkernel.h> #include <flite/flite.h> cst_voice *register_cmu_us_kal&#40;&#41;; PSP_MODULE_INFO&#40;"exflite", 0, 1, 1&#4...
by whistler
Wed Oct 14, 2009 3:59 am
Forum: PSP Development
Topic: Text-To-Speech open sources also for Sony PSP?
Replies: 45
Views: 26435

thanks mypspdev, could you post a link to the zip or send a pm:)
by whistler
Wed Oct 07, 2009 4:02 am
Forum: PSP Development
Topic: making a cfw
Replies: 2
Views: 1800

Re: making a cfw

okay, lets say i have a decrpyted firmware. from there, whats needed to make a cfw as we know today? a great deal of knowledge that you don't possess but you have to learn somewhere. Try downloading the 150 poc source code, so you can understand how the firmare is altered to load plugins and execut...
by whistler
Tue Oct 06, 2009 1:05 am
Forum: PSP Development
Topic: Allegro for PSP
Replies: 25
Views: 14945

thanks for porting allegro:) btw are you working on making the addons(allegroGL, jpgalleg, loadpng, logg) usable with the psp. From what i can see all the dependencies like libpng, jpeg, zlib, ogg and pspgl(which is basically a subset of opengl) are already in the svn repo
by whistler
Fri Jul 17, 2009 3:17 am
Forum: PSP Development
Topic: About sceKernelLoadExec (LoadExecForUser)
Replies: 16
Views: 3485

Even if you manage to call loadexec you can never launch anything because the kernel isn't HENned. Well maybe you can launch an official EBOOT. You need to use a kernel exploit first to patch the checks before you can loadexec any homebrew. well how did the gta savegame exploit/eloader do it? and w...
by whistler
Fri Jul 17, 2009 3:15 am
Forum: PSP Development
Topic: About sceKernelLoadExec (LoadExecForUser)
Replies: 16
Views: 3485

Torch wrote:Even if you manage to call loadexec you can never launch anything because the kernel isn't HENned. Well maybe you can launch an official EBOOT. You need to use a kernel exploit first to patch the checks before you can loadexec any homebrew.
well how did the gta savegame exploit/eloader do it?
by whistler
Fri Jun 26, 2009 12:03 am
Forum: PSP Development
Topic: Porting Homeworld from PC to PSP...help :)
Replies: 16
Views: 6234

The PSP is little endian You sure? I thought the psp was big endian, anyway the pc is little endian thats for sure Can you please post a link with Homeworld's source code? Just to check it out. Thanks! if your interested in porting to the psp then j.f's link to the sdl version would be worth checki...
by whistler
Mon Nov 03, 2008 4:07 am
Forum: PSP Development
Topic: Exporting functions from user mode prx to kernel mode prx
Replies: 24
Views: 5569

Torch wrote:Can you give me you're "clean" section of the makefile?
I've tried to write one before but failed.
it's already in build.mak. you can also use make rebuild which is quicker than typing make clean, make
by whistler
Thu Oct 09, 2008 6:36 pm
Forum: PSP Development
Topic: Hello world simple application : 80020148 error.
Replies: 8
Views: 3104

its obvious from your compiler output that you didn't type "make kxploit" so why are you using 2 folders hello and hello%?

just type make clean then make, put the generated eboot in a folder called hello and then put the hello folder in ms0:/psp/game4xx
by whistler
Mon Sep 29, 2008 7:21 pm
Forum: PSP Development
Topic: Hold and navigation into the xmb
Replies: 4
Views: 1533

http://forums.maxconsole.net/showthread ... ter+syscon

if memory serves i believe this source will help you out
by whistler
Sat Aug 30, 2008 12:39 am
Forum: PSP Development
Topic: MP3 Loop, more 'attach-strings' problem
Replies: 13
Views: 4349

//Begin loop &#40;Button_press&#41; while &#40;0&#41;&#123; // MUZIEK sceCtrlReadBufferPositive&#40;&pad, 1&#41;; if&#40;pad.Buttons & PSP_CTRL_CIRCLE&#41; &#123; MP3_Pause&#40;&#41;; for&#40;j=0; j<10; j++&#41; &#123; sceDisplayWa...
by whistler
Fri Aug 29, 2008 7:01 pm
Forum: PSP Development
Topic: New Project
Replies: 11
Views: 3460

change

int scePowerRequestSuspend (void); to scePowerRequestSuspend ();
by whistler
Mon Aug 04, 2008 11:41 pm
Forum: PSP Development
Topic: [TUTORIAL]How to program in D on the PSP!!!
Replies: 15
Views: 8879

finally managed to compile psp-gdc and i have tested the demonstration eboot on 401m33 :)

great work
by whistler
Mon Aug 04, 2008 5:20 am
Forum: PSP Development
Topic: How do I slow down the main game loop?
Replies: 3
Views: 1326

sceKernelDelayThread(1000000); // Delay for a second
by whistler
Tue Jul 22, 2008 2:42 am
Forum: PSP Development
Topic: Question about compiling library
Replies: 4
Views: 1345

heimdalls toolchain DOES work on vista, thats from personal experience...not just something i've heard

edit - it has been a few months since i last used it though
by whistler
Sun Jul 20, 2008 6:05 pm
Forum: PSP Development
Topic: Where is -lvorbisidec ?
Replies: 7
Views: 2209

Wally4000 wrote:I hate to say this but "-lvorbisidec " indeed does not exist :)

Try -lvorbisdec

Wally
are you crazy, lol. maybe you should use google before giving out advice

edit glenn if you finally solve your problem thats great:) but if you need an example of something working then post back here
by whistler
Sat Jul 19, 2008 5:45 am
Forum: PSP Development
Topic: Question about compiling library
Replies: 4
Views: 1345

why are you using such an old sdk, you can find an up to date win32 sdk right here
http://forums.ps2dev.org/viewtopic.php?t=9812

anyway back on topic.....check samples/template/lib_template
by whistler
Thu Jul 17, 2008 6:56 am
Forum: PSP Development
Topic: SDL_mixer problem
Replies: 4
Views: 1819

lvorbisidec
by whistler
Tue Jul 08, 2008 5:11 am
Forum: PSP Development
Topic: A tutorial of the Psp port of SDL?
Replies: 2
Views: 1371

Re: A tutorial of the Psp port of SDL?

darkness wrote:I've searched but I haven't fuond a tutorial about the psp port of SDL!
( I'm a newbie with SDL )
heres a good sdl tutorial

http://lazyfoo.net/SDL_tutorials/index.php

all the information you need to run them on your psp is included with the psp port of sdl in README.PSP
by whistler
Fri Jul 04, 2008 4:58 am
Forum: PSP Development
Topic: Library needed for sceGeEdramSetSize?
Replies: 36
Views: 11110

Ok, just did a full clean re-install of the latest cygwin and toolchain. Still the same results. It compiles fine without errors or warnings, and the ramtest does say it has about 50MB free and max free, yet it still fails on all the tests. I do notice my eboot is half the size of the one that come...
by whistler
Tue Jul 01, 2008 6:10 am
Forum: PSP Development
Topic: How does the commercial roms start?
Replies: 20
Views: 6280

Pirata Nervo wrote:@Actarus, then you are not ready to create a emulator
what you going on about? he's done a good job so far

http://actarus.runhost.net/
by whistler
Tue Jun 17, 2008 11:13 pm
Forum: PSP Development
Topic: How to convert int to string?
Replies: 5
Views: 2516

google itoa (integer to ascii)

edit nvm i've grepped the headers and it looks like this function may not be supported
by whistler
Mon Jun 16, 2008 12:00 am
Forum: PSP Development
Topic: Request for a technical opinion about a plugin project...
Replies: 9
Views: 2649

Oki, I post here to avoid another topic :) I have an idea but I'm not very "technical" about CPU frequency and use... so I would appreciate your opinion ^^ My idea is to make a plugin that "take" the CPU usage and set CPU frequency depending it! A CPU setting "on demand&quo...
by whistler
Sun Jun 15, 2008 9:27 am
Forum: PSP Development
Topic: Request for a technical opinion about a plugin project...
Replies: 9
Views: 2649

grep is your friend:)

grep Cpu /usr/local/pspdev/psp/sdk/include/*.h

that should list all the functions with cpu in the name. as for getting a usage percentage, i'm not sure there's a function for that