Search found 166 matches
- Mon Nov 17, 2008 1:44 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
PAL
@cosmito - I have no way to test PAL configurations, but prior to booting you may edit the /usr/local/bin/win* scripts (changing NTSC to PAL). You might need to add margins if you can't tune your TV output for displayable image (the example shows margins of 5 pixels): export TV_MARGIN_X=5 export TV_...
- Sat Nov 15, 2008 1:46 pm
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
ps2 linux distribution
In the ps2linux-distro directory: http://www.4shared.com/dir/8728191/2a84ce3b/sharing.html This is a pre-configured PS2-Linux (hdd/NTSC) installation with initial password "changeme". It mingetty autoboots into X-Windows (NTSC configured), Fluxbox 0.9.14 window manager, right click for app...
- Sun Oct 26, 2008 3:36 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
/dev /hda1
my linux boot partition is /dev/hda1 and swap partition is /dev/hda2
Hope this helps
Hope this helps
- Sat Oct 25, 2008 10:58 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
p2fdisk is good too
http://playstation2-linux.com/project/s ... ase_id=440
ps2fdisk has the ability to create the linux partition alongside other ps2 hdd partitions (Aligned Partition Allocation - APA compatible)
ps2fdisk has the ability to create the linux partition alongside other ps2 hdd partitions (Aligned Partition Allocation - APA compatible)
- Sat Aug 16, 2008 11:10 am
- Forum: PS2 Development
- Topic: ps2 linux on usb memory
- Replies: 420
- Views: 229748
xmame 106
ps2mame is much better as it uses the ps2pad, but is very quick. I notice it only works with older games. The xmame 106 was just to determine that the last x-windows version of mame was compileable (barely) on ps2-linux. It plays galaga and the like fine, but in a smaller x-window than the full-scre...
- Thu Aug 14, 2008 9:09 am
- Forum: PS2 Development
- Topic: ps2 linux on usb memory
- Replies: 420
- Views: 229748
MPlayer for PS2, wmaker, dillo-mod, pidgin, xmame106, xmms
@belek666 - Try this - http://www.4shared.com/dir/8728191/2a84ce3b/sharing.html "ldd mplayer" shows 35 shared libs so you might want to make sure they are all there. You can either "make install" or just run from the main directory "./mplayer" It is the latest version, ...
- Fri Aug 08, 2008 1:50 pm
- Forum: PS2 Development
- Topic: ps2 linux on usb memory
- Replies: 420
- Views: 229748
Thanks. The sound driver shows the non-dma version when the RTE/dmarelay.irx is not loaded, and I use the blackrhino 2.2.21 kernel. I think you might find it interesting that I can get the blackrhino kernel to load with the RTE/dmarelay.irx when I use kernel parameter ide=nodma. This parameter is no...
- Mon Aug 04, 2008 1:10 am
- Forum: PS2 Development
- Topic: ps2 linux on usb memory
- Replies: 420
- Views: 229748
- Fri Jun 13, 2008 2:25 pm
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
- Thu Jun 12, 2008 12:26 pm
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
sound modules
Would the sound modules be hard to replace with free kernelloader modules? Is the coding difficulty high or nigh on impossible? ;-)
- Thu May 22, 2008 10:29 am
- Forum: PS2 Development
- Topic: How to chance X/Y screen position on the fly
- Replies: 1
- Views: 1956
centering
Sometimes it is better to go into service mode for your television and adjust the settings there. Most televisions have this setting, and this especially applies to analog televisions where they come to the factory adjusted with the image off the edge of all sides. A Google example to find the speci...
- Sat May 17, 2008 12:36 pm
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
- Tue May 13, 2008 10:43 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
To work with APA, I merely ran HDLoader 0.8b from ULaunchelf 4.12 on a hard drive with no existing partitions causing it to format the drive for APA. Other tools exist to do this, but this is what I used. I created a BWLINUX directory on my MC0, downloaded the ps2fdisk utility from http://playstatio...
- Sun May 11, 2008 4:07 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
I don't know if the usb-storage module is avail on the older 2.2.1 blackrhino. Try the newer version. usb-storage.o is in /lib/modules/usb on this version: http://playstation2-linux.com/project/showfiles.php?group_id=12 2.2.21-pre1-xr7 2002-Jul-05 Examine archive contents kernel-binaries-2.2.21-pre1...
- Sun May 11, 2008 12:36 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
- Sat May 10, 2008 9:06 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
- Wed Apr 23, 2008 1:06 pm
- Forum: PS2 Development
- Topic: PS2Linux Firefox and Gaim/ICQ
- Replies: 2
- Views: 2867
Firefox works thanks to ppietro but is a memory hog. I'm hopeful that Firefox 3 will be less memory intensive, but am not holding my breath. I mostly use and recommend Dillo and have compiled dillo-0.8.6-i18n-misc-20070916, but the precompiled version on the playstation2-linux.com site is fine for s...
- Wed Apr 16, 2008 9:33 am
- Forum: PS2 Development
- Topic: is subversion up?
- Replies: 7
- Views: 3810
- Tue Apr 15, 2008 8:27 am
- Forum: PS2 Development
- Topic: is subversion up?
- Replies: 7
- Views: 3810
Have you tried the mirror?
http://psp.jim.sh/svn/
For your example it would be:
svn export svn://psp.jim.sh/svn/ps2/trunk/ps2toolchain
http://psp.jim.sh/svn/
For your example it would be:
svn export svn://psp.jim.sh/svn/ps2/trunk/ps2toolchain
- Thu Apr 10, 2008 9:59 pm
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
Re: xwindow usbmouse problem and gamepad as mouse device?
So finally I saw a xwindow yesterday! But my mouse was not recognized lol I found out that in XGSConfig the mouse links to /dev/usbmouse but I could only find mouse in /dev/ so I made a symbolic link and that at least helped to start xwindow. So I will have to find a way to set up my mouse or bette...
- Tue Apr 08, 2008 11:32 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
Anyway tomorrow I will give the apa ps2fdisk way a try. Tested if ps2fdisk would work, but after cp ps2fdisk and gzip -d it it turned out that I am not able to run the file?!? What did I do wrong? I got the *.gz from playstation2-linux.com as mentioned above! I don't know how to help you with dsele...
- Fri Apr 04, 2008 9:08 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
Hi, yesterday I finally got my network set up and dselect all the updates I could get (90MB turn into about 300MB), but sdr or startx are not recognized as commands in linux?!? Is there a different methode to start X on blackrhino linux? Hopefully I can find out this evening. Afterwards I will pack...
- Thu Apr 03, 2008 12:27 pm
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
Re: APA works for me
Ok. I think the only thing that changes is that you don't have to delete all partitions and use the apa fdisk tool. As I am using a new hdd instead of my old one no data loss will harm me anyway. Is there a gui for blackrhino on their deb server? I will try to set up network if dhcp is not working ...
- Wed Apr 02, 2008 8:53 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
APA works for me
REMEMBER to backup your APA partitions with Winhiip or the like first! Play with partitioning at your own risk! I installed BlackRhino from scratch using Mega Man's instructions, the kernel and initrd.gz from his download site, on a drive which already was formatted APA with many partitions (in fact...
- Mon Mar 31, 2008 10:41 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
I loaded the SMS CDVD driver, but I only see an empty directory of a video DVD (checked this with pressed DVDs and burned DVDs). PS1 CDs and PS2 DVDs are working. I only tried my existing DVDs without extra files. Did someone know if SMS shows the VIDEO TS folder or other DVD video specific files? ...
- Sun Mar 30, 2008 1:07 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
smscdvd source
Source for smscdvd driver *should* be on the web svn on this site, but the link hasn't worked for me lately. Here's another link where you can get the source. Just click on "sms", then "drv", then "smscdvd" in the source tree: http://www.koders.com/info.aspx?c=ProjectIn...
- Wed Mar 12, 2008 3:24 pm
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
usb-storage question
@J.F. - sorry, worth a shot. I'll try both the kit and kloader if I can get my VESA setup working this weekend and report back. I like using my USB memory stick to transfer data. Do you use something similar after booting with kloader to access your USB memory stick? Copy the 2.4.17-mvl21 directory ...
- Wed Mar 12, 2008 1:39 pm
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
magic error
I got a magic error originally too when loading one of my kernels off of the memory card. I over-wrote it and it worked. Try copying again and load the kernel from USB. As I haven't repeated the error, this could have been a corrupted copy.
- Wed Mar 12, 2008 9:52 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
SCPH-39001 USA NTSC version works
Your kernelloader works fine with SCPH-50001 (v9), SCPH-30001 (v3), and SCPH-39001 (v7). This weekend I used your installation instructions for a from-scratch install (except replaced use of fdisk with ps2fdisk) on the SCPH-39001. No problems were found. I did not see any responses to the use of the...
- Fri Feb 29, 2008 1:26 pm
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 301496
initial time/date on system
To get around the initial Nov 1999 time/date on system, it was easy to compile and install the latest version of ntpd from source on the PS2 (openssl required first) - LDFLAGS=-ldl ./configure; make; make install Then vi /etc/ntp.conf for server and ntpdrift (google ntp.conf for working examples) th...