Search found 166 matches

by deba5er
Mon Nov 17, 2008 1:44 am
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

PAL

@cosmito - I have no way to test PAL configurations, but prior to booting you may edit the /usr/local/bin/win* scripts (changing NTSC to PAL). You might need to add margins if you can't tune your TV output for displayable image (the example shows margins of 5 pixels): export TV_MARGIN_X=5 export TV_...
by deba5er
Sat Nov 15, 2008 1:46 pm
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

ps2 linux distribution

In the ps2linux-distro directory: http://www.4shared.com/dir/8728191/2a84ce3b/sharing.html This is a pre-configured PS2-Linux (hdd/NTSC) installation with initial password "changeme". It mingetty autoboots into X-Windows (NTSC configured), Fluxbox 0.9.14 window manager, right click for app...
by deba5er
Sun Oct 26, 2008 3:36 am
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

/dev /hda1

my linux boot partition is /dev/hda1 and swap partition is /dev/hda2

Hope this helps
by deba5er
Sat Oct 25, 2008 10:58 am
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

p2fdisk is good too

http://playstation2-linux.com/project/s ... ase_id=440

ps2fdisk has the ability to create the linux partition alongside other ps2 hdd partitions (Aligned Partition Allocation - APA compatible)
by deba5er
Sat Aug 16, 2008 11:10 am
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 229748

xmame 106

ps2mame is much better as it uses the ps2pad, but is very quick. I notice it only works with older games. The xmame 106 was just to determine that the last x-windows version of mame was compileable (barely) on ps2-linux. It plays galaga and the like fine, but in a smaller x-window than the full-scre...
by deba5er
Thu Aug 14, 2008 9:09 am
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 229748

MPlayer for PS2, wmaker, dillo-mod, pidgin, xmame106, xmms

@belek666 - Try this - http://www.4shared.com/dir/8728191/2a84ce3b/sharing.html "ldd mplayer" shows 35 shared libs so you might want to make sure they are all there. You can either "make install" or just run from the main directory "./mplayer" It is the latest version, ...
by deba5er
Fri Aug 08, 2008 1:50 pm
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 229748

Thanks. The sound driver shows the non-dma version when the RTE/dmarelay.irx is not loaded, and I use the blackrhino 2.2.21 kernel. I think you might find it interesting that I can get the blackrhino kernel to load with the RTE/dmarelay.irx when I use kernel parameter ide=nodma. This parameter is no...
by deba5er
Mon Aug 04, 2008 1:10 am
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 229748

@Megaman - Thanks for the new release's autoboot feature. Makes bootup a "start and go to the kitchen for a beer, come back and login" experience (ULE is set to autostart kloader). I have a kit and have compiled RTE, and just wanted to note that in using the Ubuntu 8.04 VMWare image (the o...
by deba5er
Fri Jun 13, 2008 2:25 pm
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

I can see where writing from scratch would be a daunting task, even if the SPU is well documented. Are there versions of sdrdrv.irx with debug symbols? Early releases, etc? Googling sdrdrv.irx produces plenty of hits.
by deba5er
Thu Jun 12, 2008 12:26 pm
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

sound modules

Would the sound modules be hard to replace with free kernelloader modules? Is the coding difficulty high or nigh on impossible? ;-)
by deba5er
Thu May 22, 2008 10:29 am
Forum: PS2 Development
Topic: How to chance X/Y screen position on the fly
Replies: 1
Views: 1956

centering

Sometimes it is better to go into service mode for your television and adjust the settings there. Most televisions have this setting, and this especially applies to analog televisions where they come to the factory adjusted with the image off the edge of all sides. A Google example to find the speci...
by deba5er
Sat May 17, 2008 12:36 pm
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

The Logitech EX110 Cordless Keyboard and Mouse works for me in both kloader and PS2-Linux/BlackRhino. It's $25 right now from tigerdirect.
by deba5er
Tue May 13, 2008 10:43 am
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

To work with APA, I merely ran HDLoader 0.8b from ULaunchelf 4.12 on a hard drive with no existing partitions causing it to format the drive for APA. Other tools exist to do this, but this is what I used. I created a BWLINUX directory on my MC0, downloaded the ps2fdisk utility from http://playstatio...
by deba5er
Sun May 11, 2008 4:07 am
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

I don't know if the usb-storage module is avail on the older 2.2.1 blackrhino. Try the newer version. usb-storage.o is in /lib/modules/usb on this version: http://playstation2-linux.com/project/showfiles.php?group_id=12 2.2.21-pre1-xr7 2002-Jul-05 Examine archive contents kernel-binaries-2.2.21-pre1...
by deba5er
Sun May 11, 2008 12:36 am
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

if you already have your /etc/fstab entry setup (standard blackrhino), and you have created a mount point (/mnt/mc00), you enter (as root or sudo) "mount /mnt/mc00". What is not mentioned is that the BWLINUX (all capital letters) directory on your memory card is fixed as the root directory...
by deba5er
Sat May 10, 2008 9:06 am
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

mounting usb should be something like this:

modprobe usb-storage
mount /dev/sda1 /mnt/sda1 -t vfat

I'm doing this without my PS2 handy, so may not need the modprobe...
by deba5er
Wed Apr 23, 2008 1:06 pm
Forum: PS2 Development
Topic: PS2Linux Firefox and Gaim/ICQ
Replies: 2
Views: 2867

Firefox works thanks to ppietro but is a memory hog. I'm hopeful that Firefox 3 will be less memory intensive, but am not holding my breath. I mostly use and recommend Dillo and have compiled dillo-0.8.6-i18n-misc-20070916, but the precompiled version on the playstation2-linux.com site is fine for s...
by deba5er
Wed Apr 16, 2008 9:33 am
Forum: PS2 Development
Topic: is subversion up?
Replies: 7
Views: 3810

jimparis - Thanks for the correction!
by deba5er
Tue Apr 15, 2008 8:27 am
Forum: PS2 Development
Topic: is subversion up?
Replies: 7
Views: 3810

Have you tried the mirror?
http://psp.jim.sh/svn/

For your example it would be:
svn export svn://psp.jim.sh/svn/ps2/trunk/ps2toolchain
by deba5er
Thu Apr 10, 2008 9:59 pm
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

Re: xwindow usbmouse problem and gamepad as mouse device?

So finally I saw a xwindow yesterday! But my mouse was not recognized lol I found out that in XGSConfig the mouse links to /dev/usbmouse but I could only find mouse in /dev/ so I made a symbolic link and that at least helped to start xwindow. So I will have to find a way to set up my mouse or bette...
by deba5er
Tue Apr 08, 2008 11:32 am
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

Anyway tomorrow I will give the apa ps2fdisk way a try. Tested if ps2fdisk would work, but after cp ps2fdisk and gzip -d it it turned out that I am not able to run the file?!? What did I do wrong? I got the *.gz from playstation2-linux.com as mentioned above! I don't know how to help you with dsele...
by deba5er
Fri Apr 04, 2008 9:08 am
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

Hi, yesterday I finally got my network set up and dselect all the updates I could get (90MB turn into about 300MB), but sdr or startx are not recognized as commands in linux?!? Is there a different methode to start X on blackrhino linux? Hopefully I can find out this evening. Afterwards I will pack...
by deba5er
Thu Apr 03, 2008 12:27 pm
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

Re: APA works for me

Ok. I think the only thing that changes is that you don't have to delete all partitions and use the apa fdisk tool. As I am using a new hdd instead of my old one no data loss will harm me anyway. Is there a gui for blackrhino on their deb server? I will try to set up network if dhcp is not working ...
by deba5er
Wed Apr 02, 2008 8:53 am
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

APA works for me

REMEMBER to backup your APA partitions with Winhiip or the like first! Play with partitioning at your own risk! I installed BlackRhino from scratch using Mega Man's instructions, the kernel and initrd.gz from his download site, on a drive which already was formatted APA with many partitions (in fact...
by deba5er
Mon Mar 31, 2008 10:41 am
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

I loaded the SMS CDVD driver, but I only see an empty directory of a video DVD (checked this with pressed DVDs and burned DVDs). PS1 CDs and PS2 DVDs are working. I only tried my existing DVDs without extra files. Did someone know if SMS shows the VIDEO TS folder or other DVD video specific files? ...
by deba5er
Sun Mar 30, 2008 1:07 am
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

smscdvd source

Source for smscdvd driver *should* be on the web svn on this site, but the link hasn't worked for me lately. Here's another link where you can get the source. Just click on "sms", then "drv", then "smscdvd" in the source tree: http://www.koders.com/info.aspx?c=ProjectIn...
by deba5er
Wed Mar 12, 2008 3:24 pm
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

usb-storage question

@J.F. - sorry, worth a shot. I'll try both the kit and kloader if I can get my VESA setup working this weekend and report back. I like using my USB memory stick to transfer data. Do you use something similar after booting with kloader to access your USB memory stick? Copy the 2.4.17-mvl21 directory ...
by deba5er
Wed Mar 12, 2008 1:39 pm
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

magic error

I got a magic error originally too when loading one of my kernels off of the memory card. I over-wrote it and it worked. Try copying again and load the kernel from USB. As I haven't repeated the error, this could have been a corrupted copy.
by deba5er
Wed Mar 12, 2008 9:52 am
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

SCPH-39001 USA NTSC version works

Your kernelloader works fine with SCPH-50001 (v9), SCPH-30001 (v3), and SCPH-39001 (v7). This weekend I used your installation instructions for a from-scratch install (except replaced use of fdisk with ps2fdisk) on the SCPH-39001. No problems were found. I did not see any responses to the use of the...
by deba5er
Fri Feb 29, 2008 1:26 pm
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 301496

initial time/date on system

To get around the initial Nov 1999 time/date on system, it was easy to compile and install the latest version of ntpd from source on the PS2 (openssl required first) - LDFLAGS=-ldl ./configure; make; make install Then vi /etc/ntp.conf for server and ntpdrift (google ntp.conf for working examples) th...