Search found 489 matches

by jean
Wed Aug 27, 2008 3:01 am
Forum: PSP Development
Topic: PSPZ Project WIP
Replies: 68
Views: 34571

uhm...sorry if you already told me and i don't remember, but.... what touch-film are you using? can you provide a link?
by jean
Tue Aug 26, 2008 8:50 pm
Forum: PSP Development
Topic: I want understand prx decryption...
Replies: 6
Views: 2816

I know its too hard to do it on 1 pc. But what about 1000 pc's?
My first degree thesis was somehow about parallelization, too. I can swear there're problems you cannot cut into chunks like grid computing use to do. Asymmetric cryptography is a smart tought.
by jean
Tue Aug 26, 2008 8:46 pm
Forum: PSP Development
Topic: PSPZ Project WIP
Replies: 68
Views: 34571

To set up a Sparkfun 4wire resistive touchscreen controller transmitting via SIO RS232 to PSP: .... PSP sio cannot provide million amperes, so i racomend using the fewest (already power-saving) components possible. The only way to go for phat and slim in my perspective (as the pic16f883 teached us ...
by jean
Tue Aug 26, 2008 2:29 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 306766

Jean, give us a paypal or other form of web payment so I can kick of the donation bus for you :D as soon as you do I'll tip some sites to spark more interest. Wow....dude, you're very nice! Anyhow i wouldn't make people donate their money without any reasonable probability their money will be usefu...
by jean
Mon Aug 25, 2008 8:01 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 306766

At the moment i'm working to a driver version working with scancodes (so it correctly recognizes presses/releases and you can use the keyboard to play games, too) and i'm preparing various interfaces for it. The first you already know is for pikey, but i already contacted Arwin to follow his advice ...
by jean
Mon Aug 25, 2008 8:24 am
Forum: PSP Development
Topic: I want understand prx decryption...
Replies: 6
Views: 2816

Well... think of it this way: in PSP there is a black-box that you feed with an encrypted code and get back an unencrypted one. PSP needs unencrypted code to run it. So we give code to the black-box and get back executable one without any idea of what the blackbox does...Well, actually we have SOME ...
by jean
Sun Aug 24, 2008 2:55 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 306766

Ok, guys... here are some updates. I used megaupload, so the files will not remain in their place forever.. anyone willing to mirror has my bless. At the moment i'm uploading i realize that config file for winPic is missing, but it's not vital if you choose the easy way and go with picPgm...(will ad...
by jean
Sat Aug 23, 2008 6:30 pm
Forum: PSP Development
Topic: Setupcallbacks
Replies: 2
Views: 1626

basically it is creating a thread whose function is only to register the exit callback....this means: its function is to make your app correctly react to the [home] button press. Just an advice: don't call sceKernelExitGame(); in exit callback: better setting a flag (e.g. "exitRequested=1"...
by jean
Sat Aug 23, 2008 6:19 pm
Forum: The Incredible Hall Of Shame
Topic: ***Request*** UNO for psp
Replies: 7
Views: 8870

...wtf...coming in a developer forum requesting an app done in such a way he could modify it without effort...i've no words...
H.O.S. votes++
by jean
Fri Aug 22, 2008 8:36 pm
Forum: PSP Development
Topic: Get current directory
Replies: 8
Views: 2363

Never tried with newer FW, but i know it _was_ working... should investigate
by jean
Fri Aug 22, 2008 7:52 pm
Forum: PSP Development
Topic: Get current directory
Replies: 8
Views: 2363

nope....my little sample compiles fine with this makefile TARGET = pspgpslim236 OBJS = main.o ../commons/callbacks.o INCDIR = CFLAGS = -O2 -G0 -Wall CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti ASFLAGS = $(CFLAGS) BUILD_PRX = 1 PSP_FW_VERSION=390 LIBDIR = LDFLAGS = EXTRA_TARGETS = EBOOT.PBP PSP_EB...
by jean
Fri Aug 22, 2008 7:31 pm
Forum: PSP Development
Topic: Get current directory
Replies: 8
Views: 2363

Maybe you already did it, but keep searching for "getcwd". #include <string.h> #include <sys/types.h> #include <sys/unistd.h> // for getcwd&#40;&#41; . . . char fullName&#91;256&#93;; getcwd&#40;fullName,200&#41;; strcat&#40;fullName,filename&#41;;
by jean
Fri Aug 22, 2008 4:34 am
Forum: PSP Development
Topic: Does PSPSDK support SOCK_RAW
Replies: 4
Views: 1404

I don't really am into this, but i think i remember of a couple posts discussing it...and if i don't remember wrong the answer was "no, maybe". Try a quick search....
by jean
Fri Aug 22, 2008 1:39 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 306766

(just sent a mail to l0rdic0 that should provide web space...) Here it is a first dirty attempt to correctly manage chatpad from pikey. It's VERY primitive since i'm still using plain serial instead of advanced scancode mode. Be sure to turn off ANYTHING dealing with SIO port on PSP (so no debug in/...
by jean
Thu Aug 21, 2008 8:20 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 306766

@evelasting: life is hard, take it easy, man! i tried to jokingly inform you that in my POV you did not fully understand what we are doing here, but you were anyway trying to teach everyone. If you say that I didn't understand, well,... i don't know what to say, but perhaps i don't need to say anyth...
by jean
Thu Aug 21, 2008 5:55 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 306766

wooohooooo....seems i found it(the speakers issue, not the callback one)....strange i didn't see it in the first searches i did..must be the age...however this post ( http://forums.ps2dev.org/viewtopic.php?p=61016&sid=3e4b163472ecbf46e3d65d5255c80577 ) says: int sceCodecOutputEnable&#40;int ...
by jean
Thu Aug 21, 2008 3:43 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 306766

S**T! Are you saying sceHprmSetConnectCallback and sceHprmRegisterCallback are slim only??
by jean
Thu Aug 21, 2008 2:43 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 306766

@everlasting: thanks for caring, but i think you misunderstood the problem. We don't care about having a real or fake hearphone jack inserted in its plug with SIO conector. I'm trying to force speakers on when this happens, and we all know it's possible because if you leave sio port empty, initializ...
by jean
Wed Aug 20, 2008 4:56 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 306766

Ok, guys... i asked deniska by pm for a more indeep explanation, but i think i figured it out how the speaker stuff works. Far from being well known , there is a mechanism that enables or disables speakers output depending on event fired by the hp/sio port. When sio port is enabled anyway, without c...
by jean
Wed Aug 20, 2008 4:53 am
Forum: PSP Development
Topic: compiler error or freeze on pspSdkLoadStartModule
Replies: 6
Views: 1916

Oh, very thanks, torch...i will surely try your solution. Only thing to hilight is i sometime need user mode to patch user mode functions...oh, and setting null into options appear resulting in "illegal" error from the load module function...anyway i will invesigate in the direction you po...
by jean
Tue Aug 19, 2008 6:23 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 306766

openKeyboard pikey driver on arrival!!! Works smooth...only thing i have problems with at the moment is forcing on speakers despite the presence of the sio connector connected to PSP. Deniska here ( http://forums.ps2dev.org/viewtopic.php?t=8732 ) claims his MapThis! does the trick, but i could not ...
by jean
Tue Aug 19, 2008 3:52 am
Forum: PSP Development
Topic: compiler error or freeze on pspSdkLoadStartModule
Replies: 6
Views: 1916

back to USE_KERNEL_LIBS = 1 USE_KERNEL_LIBC = 1 i replaced SceUID mod = pspSdkLoadStartModule&#40;"ms0&#58;/.../mymodule.prx", PSP_MEMORY_PARTITION_USER&#41;; with SceKernelLMOption option; SceUID mpid = PSP_MEMORY_PARTITION_USER; memset&#40;&option, 0, sizeof&#40;o...
by jean
Tue Aug 19, 2008 1:31 am
Forum: PSP Development
Topic: compiler error or freeze on pspSdkLoadStartModule
Replies: 6
Views: 1916

Ok, i had the suspect, too...then let me focus on the first part of the post:
how to solve the "undefined reference to `snprintf'"? I already checked and library containing that function IS linked properly..
by jean
Tue Aug 19, 2008 1:01 am
Forum: PSP Development
Topic: compiler error or freeze on pspSdkLoadStartModule
Replies: 6
Views: 1916

compiler error or freeze on pspSdkLoadStartModule

While writing a VSH module dealing with other PRXs (PSP_MODULE_INFO("piKeyOpenKeyboard", 0x1000, 1, 1);), i found the error C&#58;/pspsdk/psp/sdk/lib\libpspsdk.a&#40;loadmodule.o&#41;&#58; In function `pspSdkLoadStartMod uleWithArgs'&#58; &#58; undefined reference t...
by jean
Mon Aug 18, 2008 8:47 pm
Forum: PSP Development
Topic: found (maybe) some extra functions on vsh lib
Replies: 17
Views: 6529

I'm not attacking, i've just tried to understand how the sdk works internally and since the gu libraries are just SHA hashes i tryed to make a simple app to brute force the unknown ones and found those functions on the paf.prx which i still have no clue what is it used for. ù ...that's what i call ...
by jean
Mon Aug 18, 2008 8:44 pm
Forum: PSP Development
Topic: danzeff osk and graphics.h library problem
Replies: 17
Views: 4367

Not knowing the GU calls makes you think the person is not a programmer? No, it's not that (even if someone willing can open documentation and see by himself) ...he's one of our old stories... anyway i was speaking of children in general... Apart from the fact that an optimistic 1/10 of people post...
by jean
Mon Aug 18, 2008 7:34 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 306766

(Help me out here are you telling me to modify the piKeyconfig.txt file and type in DISABLED PLUGINS = piKeyIR.prx) yes (Umm how do I do that?) you can leave defaults (Do I need to do this each time I intend to use the keyboard, IE: after I load each program?) No, openKeyboard firmware automagicall...
by jean
Mon Aug 18, 2008 5:43 am
Forum: PSP Development
Topic: danzeff osk and graphics.h library problem
Replies: 17
Views: 4367

Are you sure YOU coded a text editor? I see a LOT of BARE BASICS missing... Yes I've coded it by myself! Anyway I doesn't know the sceGu library, so please, can you help me? Same old story... what's so fascinating about making people believe you're a software developer while in reality you're all i...
by jean
Sun Aug 17, 2008 9:12 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 306766

...i know the entire prx story, and i even published an "official SIO driver", that's probably what you're using... the sad thing is that i just couldn't manage to make it work in vsh mode under pikey. As soon as you set baudrate, the whole system hangs on my phat...[EDIT] SOLVED...or at l...
by jean
Sun Aug 17, 2008 8:19 pm
Forum: PSP Development
Topic: IR Learning Remote Really Not possible or Not investigated?
Replies: 11
Views: 3702

SIRCS module has a struct for RAW IR data for output; thats already an old thing and figured out. sceIRDA_driver SHOULD have one for input too, to encapsulate that into IRDA format. This area Needs deep investigation. :( I didn't investigate on PSP side, but i'm something like an infrared nerd! Sir...