Search found 489 matches
- Wed Aug 27, 2008 3:01 am
- Forum: PSP Development
- Topic: PSPZ Project WIP
- Replies: 68
- Views: 34571
- Tue Aug 26, 2008 8:50 pm
- Forum: PSP Development
- Topic: I want understand prx decryption...
- Replies: 6
- Views: 2816
- Tue Aug 26, 2008 8:46 pm
- Forum: PSP Development
- Topic: PSPZ Project WIP
- Replies: 68
- Views: 34571
To set up a Sparkfun 4wire resistive touchscreen controller transmitting via SIO RS232 to PSP: .... PSP sio cannot provide million amperes, so i racomend using the fewest (already power-saving) components possible. The only way to go for phat and slim in my perspective (as the pic16f883 teached us ...
- Tue Aug 26, 2008 2:29 am
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 306766
Jean, give us a paypal or other form of web payment so I can kick of the donation bus for you :D as soon as you do I'll tip some sites to spark more interest. Wow....dude, you're very nice! Anyhow i wouldn't make people donate their money without any reasonable probability their money will be usefu...
- Mon Aug 25, 2008 8:01 pm
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 306766
At the moment i'm working to a driver version working with scancodes (so it correctly recognizes presses/releases and you can use the keyboard to play games, too) and i'm preparing various interfaces for it. The first you already know is for pikey, but i already contacted Arwin to follow his advice ...
- Mon Aug 25, 2008 8:24 am
- Forum: PSP Development
- Topic: I want understand prx decryption...
- Replies: 6
- Views: 2816
Well... think of it this way: in PSP there is a black-box that you feed with an encrypted code and get back an unencrypted one. PSP needs unencrypted code to run it. So we give code to the black-box and get back executable one without any idea of what the blackbox does...Well, actually we have SOME ...
- Sun Aug 24, 2008 2:55 am
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 306766
Ok, guys... here are some updates. I used megaupload, so the files will not remain in their place forever.. anyone willing to mirror has my bless. At the moment i'm uploading i realize that config file for winPic is missing, but it's not vital if you choose the easy way and go with picPgm...(will ad...
- Sat Aug 23, 2008 6:30 pm
- Forum: PSP Development
- Topic: Setupcallbacks
- Replies: 2
- Views: 1626
- Sat Aug 23, 2008 6:19 pm
- Forum: The Incredible Hall Of Shame
- Topic: ***Request*** UNO for psp
- Replies: 7
- Views: 8870
- Fri Aug 22, 2008 8:36 pm
- Forum: PSP Development
- Topic: Get current directory
- Replies: 8
- Views: 2363
- Fri Aug 22, 2008 7:52 pm
- Forum: PSP Development
- Topic: Get current directory
- Replies: 8
- Views: 2363
nope....my little sample compiles fine with this makefile TARGET = pspgpslim236 OBJS = main.o ../commons/callbacks.o INCDIR = CFLAGS = -O2 -G0 -Wall CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti ASFLAGS = $(CFLAGS) BUILD_PRX = 1 PSP_FW_VERSION=390 LIBDIR = LDFLAGS = EXTRA_TARGETS = EBOOT.PBP PSP_EB...
- Fri Aug 22, 2008 7:31 pm
- Forum: PSP Development
- Topic: Get current directory
- Replies: 8
- Views: 2363
- Fri Aug 22, 2008 4:34 am
- Forum: PSP Development
- Topic: Does PSPSDK support SOCK_RAW
- Replies: 4
- Views: 1404
- Fri Aug 22, 2008 1:39 am
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 306766
(just sent a mail to l0rdic0 that should provide web space...) Here it is a first dirty attempt to correctly manage chatpad from pikey. It's VERY primitive since i'm still using plain serial instead of advanced scancode mode. Be sure to turn off ANYTHING dealing with SIO port on PSP (so no debug in/...
- Thu Aug 21, 2008 8:20 pm
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 306766
@evelasting: life is hard, take it easy, man! i tried to jokingly inform you that in my POV you did not fully understand what we are doing here, but you were anyway trying to teach everyone. If you say that I didn't understand, well,... i don't know what to say, but perhaps i don't need to say anyth...
- Thu Aug 21, 2008 5:55 am
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 306766
- Thu Aug 21, 2008 3:43 am
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 306766
- Thu Aug 21, 2008 2:43 am
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 306766
@everlasting: thanks for caring, but i think you misunderstood the problem. We don't care about having a real or fake hearphone jack inserted in its plug with SIO conector. I'm trying to force speakers on when this happens, and we all know it's possible because if you leave sio port empty, initializ...
- Wed Aug 20, 2008 4:56 am
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 306766
Ok, guys... i asked deniska by pm for a more indeep explanation, but i think i figured it out how the speaker stuff works. Far from being well known , there is a mechanism that enables or disables speakers output depending on event fired by the hp/sio port. When sio port is enabled anyway, without c...
- Wed Aug 20, 2008 4:53 am
- Forum: PSP Development
- Topic: compiler error or freeze on pspSdkLoadStartModule
- Replies: 6
- Views: 1916
- Tue Aug 19, 2008 6:23 pm
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 306766
openKeyboard pikey driver on arrival!!! Works smooth...only thing i have problems with at the moment is forcing on speakers despite the presence of the sio connector connected to PSP. Deniska here ( http://forums.ps2dev.org/viewtopic.php?t=8732 ) claims his MapThis! does the trick, but i could not ...
- Tue Aug 19, 2008 3:52 am
- Forum: PSP Development
- Topic: compiler error or freeze on pspSdkLoadStartModule
- Replies: 6
- Views: 1916
- Tue Aug 19, 2008 1:31 am
- Forum: PSP Development
- Topic: compiler error or freeze on pspSdkLoadStartModule
- Replies: 6
- Views: 1916
- Tue Aug 19, 2008 1:01 am
- Forum: PSP Development
- Topic: compiler error or freeze on pspSdkLoadStartModule
- Replies: 6
- Views: 1916
compiler error or freeze on pspSdkLoadStartModule
While writing a VSH module dealing with other PRXs (PSP_MODULE_INFO("piKeyOpenKeyboard", 0x1000, 1, 1);), i found the error C:/pspsdk/psp/sdk/lib\libpspsdk.a(loadmodule.o): In function `pspSdkLoadStartMod uleWithArgs': : undefined reference t...
- Mon Aug 18, 2008 8:47 pm
- Forum: PSP Development
- Topic: found (maybe) some extra functions on vsh lib
- Replies: 17
- Views: 6529
I'm not attacking, i've just tried to understand how the sdk works internally and since the gu libraries are just SHA hashes i tryed to make a simple app to brute force the unknown ones and found those functions on the paf.prx which i still have no clue what is it used for. ù ...that's what i call ...
- Mon Aug 18, 2008 8:44 pm
- Forum: PSP Development
- Topic: danzeff osk and graphics.h library problem
- Replies: 17
- Views: 4367
Not knowing the GU calls makes you think the person is not a programmer? No, it's not that (even if someone willing can open documentation and see by himself) ...he's one of our old stories... anyway i was speaking of children in general... Apart from the fact that an optimistic 1/10 of people post...
- Mon Aug 18, 2008 7:34 pm
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 306766
(Help me out here are you telling me to modify the piKeyconfig.txt file and type in DISABLED PLUGINS = piKeyIR.prx) yes (Umm how do I do that?) you can leave defaults (Do I need to do this each time I intend to use the keyboard, IE: after I load each program?) No, openKeyboard firmware automagicall...
- Mon Aug 18, 2008 5:43 am
- Forum: PSP Development
- Topic: danzeff osk and graphics.h library problem
- Replies: 17
- Views: 4367
Are you sure YOU coded a text editor? I see a LOT of BARE BASICS missing... Yes I've coded it by myself! Anyway I doesn't know the sceGu library, so please, can you help me? Same old story... what's so fascinating about making people believe you're a software developer while in reality you're all i...
- Sun Aug 17, 2008 9:12 pm
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 306766
- Sun Aug 17, 2008 8:19 pm
- Forum: PSP Development
- Topic: IR Learning Remote Really Not possible or Not investigated?
- Replies: 11
- Views: 3702
SIRCS module has a struct for RAW IR data for output; thats already an old thing and figured out. sceIRDA_driver SHOULD have one for input too, to encapsulate that into IRDA format. This area Needs deep investigation. :( I didn't investigate on PSP side, but i'm something like an infrared nerd! Sir...