Search found 156 matches

by pspZorba
Sun Oct 26, 2008 12:43 pm
Forum: PSP Development
Topic: TVSP 4.xx version...
Replies: 7
Views: 3251

At least you have to re-write a part of the wlan communication. (It might not be the only thing that cause your problem.) To init the comm, you have to use ret =sceUtilityLoadNetModule(PSP_NET_MODULE_COMMON); and ret = sceUtilityLoadNetModule(PSP_NET_MODULE_INET); check in the SDK there are some sam...
by pspZorba
Sun Oct 26, 2008 11:43 am
Forum: PSP Development
Topic: memory stick defragmentation
Replies: 23
Views: 9149

Come on Cory, of course defragmenting is less write intensive than format + re-write of all the clusters imagine that a file is complety fragmented then a defragmenter will write, at worst, all the clusters once which is exactly equal to write all the blocks after fomatting and it never happens that...
by pspZorba
Fri Oct 17, 2008 11:31 am
Forum: PSP Development
Topic: memory stick defragmentation
Replies: 23
Views: 9149

continuously is the qualifier that uses SONY itself on its website about defragmenting ms duo. You could ask your manufacturer if doing a bakcup on a Pc, then formatting, then copying the files from the PC is something they recommend to do contnously. They will answer: we do not recommend this, it w...
by pspZorba
Sun Oct 12, 2008 11:04 am
Forum: PSP Development
Topic: int (* handler)(int sel) Help Me
Replies: 8
Views: 2921

read this wikipedia article : here

when you have understood it, you will see that phobox has answered to your question.
by pspZorba
Mon Oct 06, 2008 6:09 pm
Forum: PSP Development
Topic: memory stick defragmentation
Replies: 23
Views: 9149

Hi guys, my first test wasn't a very good one. so I created : file => 16 clusters in a row file1 => 16 clusters, fragmented like leaving one cluster between each cluster file2 => 16 clusters, fragmented (partition start) s0 s2 s4 s6 s8 s10 s12 s14 ......................... s15 s13 s11 s9 s7 s5 s3 s1...
by pspZorba
Fri Oct 03, 2008 1:02 pm
Forum: PSP Development
Topic: memory stick defragmentation
Replies: 23
Views: 9149

I will try this WE with a cluster size of 4k, just for being completely sure. But I cannot see any reason why the size of the cluster will have any impact on this test. For me the only impact of the size of the cluster is on the probability of your files to be fragmented and it is a decreasing funct...
by pspZorba
Thu Oct 02, 2008 2:59 pm
Forum: PSP Development
Topic: memory stick defragmentation
Replies: 23
Views: 9149

due to the differents things that where told in this thread I did a test myself. I created a file with 16 clusters in a row, and the same file but in 16 fragments. reading them several times show no real differences (<1%), which was my guess and what moonlight wrote. So writting a defrag doesn't wor...
by pspZorba
Mon Sep 29, 2008 12:05 pm
Forum: PSP Development
Topic: memory stick defragmentation
Replies: 23
Views: 9149

argh, it means that I didn't finish my work, and I'll have to find a good algorithm to do the defragmentation.
by pspZorba
Sat Sep 27, 2008 2:53 pm
Forum: PSP Development
Topic: memory stick defragmentation
Replies: 23
Views: 9149

memory stick defragmentation

I am currently finishing a dev that deals with partitioning and stuff like that. I could add something to do defragmentation but I was wondering if it worth it. Indeed It is clearly useful on a HD where the sector location is important, but I don't think it is useful on something like a memory stick...
by pspZorba
Fri Sep 19, 2008 12:08 pm
Forum: PSP Development
Topic: Error on Zorba's Adhoc example
Replies: 3
Views: 1633

Yep he is right the previous def (with a char *) is an old version which was in line with a previous and old SDK.

The new version with the void* is more precise and in line with last SDK versions .
by pspZorba
Wed Sep 10, 2008 10:15 am
Forum: PSP Development
Topic: 802500B9 while writting in battery eeprom
Replies: 6
Views: 2277

yes quite strange ...
by pspZorba
Mon Sep 08, 2008 1:54 pm
Forum: PSP Development
Topic: 802500B9 while writting in battery eeprom
Replies: 6
Views: 2277

No, actually, I can since I am able to write at all the other adresses from 0x0 to 0x79 but not at 0x14, and I can change it in a Pandora battery or set it in auto boot mode. edit: I've just seen your post SilverSpring, you might be right, it's just that I can't write at this address for any reason ...
by pspZorba
Mon Sep 08, 2008 11:10 am
Forum: PSP Development
Topic: 802500B9 while writting in battery eeprom
Replies: 6
Views: 2277

802500B9 while writting in battery eeprom

I have a 802500B9 error when writting at 0x14 in the battery eeprom, does someone know what this code means?
by pspZorba
Mon Sep 08, 2008 3:40 am
Forum: PSP Development
Topic: PELDET: Who can make me run on 3.90M33 or above?
Replies: 3
Views: 1591

@Pirata Nervo : you are right ;-)
by pspZorba
Mon Sep 08, 2008 2:35 am
Forum: PSP Development
Topic: PELDET: Who can make me run on 3.90M33 or above?
Replies: 3
Views: 1591

8002013c is "library not found" => you probably didn't load your prx which contains your kernel functions.

you may have look here
by pspZorba
Tue Sep 02, 2008 1:26 pm
Forum: PSP Development
Topic: help: lua & psp?
Replies: 1
Views: 871

You are in the wrong forum ask your question here
by pspZorba
Sat Aug 16, 2008 11:59 am
Forum: PSP Development
Topic: number Keyboard
Replies: 10
Views: 3277

Here is the class http://rapidshare.com/files/137646502/pspZorba040-osk2.rar.html You will find a main.cpp in which you have a sample. In this sample you will have to capture two fields: - a URL (ip or url) you have two keyboards you can cycle. - a port, there is only a keyboard with number. If you ...
by pspZorba
Fri Aug 15, 2008 9:24 am
Forum: PSP Development
Topic: number Keyboard
Replies: 10
Views: 3277

Sorry guys but K!rk is right, I didn't see "the dot". However, with the Sony 's osk you can have several keyboards you cycle througth, using the "select" key, I mean during the capture. So you can set up the num keyboard + one of the classic keyboard in which there is the "d...
by pspZorba
Thu Aug 14, 2008 12:45 pm
Forum: PSP Development
Topic: [LUA]skipping a title screen
Replies: 5
Views: 1821

zeroxorxdiexskater if you are looking for help in LUA, I think there is another forum on ps2dev more appropriate than this one :

http://forums.ps2dev.org/viewforum.php?f=21
by pspZorba
Thu Aug 14, 2008 4:14 am
Forum: PSP Development
Topic: number Keyboard
Replies: 10
Views: 3277

no no

You can use the (sony) OSK keyboard, you can set it up to have only the numbers.

There are samples in the SDK.

if you have problem and use CPP, I can provide you a class that encapsulate everything.
by pspZorba
Tue Aug 12, 2008 1:23 pm
Forum: PSP Development
Topic: TCP Sockt OLD DATA in recv buf nevr clears [SLVD?]
Replies: 32
Views: 10380

for TCP_NODELAY =>
#include <netinet/tcp.h>


About the delay what range of values did you try?
by pspZorba
Tue Aug 12, 2008 11:25 am
Forum: PSP Development
Topic: TCP Sockt OLD DATA in recv buf nevr clears [SLVD?]
Replies: 32
Views: 10380

There's definitely something weird going on with sockets and I feel like we may be forgetting some little detail somewhere. It'd be funny if this is all due to a random bug caused by implementing BSD sockets incorrectly Well I don't think it is a bug, but it's more a problem coming from the coopera...
by pspZorba
Tue Aug 12, 2008 8:11 am
Forum: PSP Development
Topic: TCP Sockt OLD DATA in recv buf nevr clears [SLVD?]
Replies: 32
Views: 10380

Actually what is strange is that if I send a "small" ( < 100Meg) amount of datas I can set a small delay. But I can't set less than 40 milli sec when I transmit lots of meg ( > 100 meg) otherwise at one moment or another there is a strange behavior. By the way, J.F. what priorities are you...
by pspZorba
Tue Aug 12, 2008 3:37 am
Forum: PSP Development
Topic: TCP Sockt OLD DATA in recv buf nevr clears [SLVD?]
Replies: 32
Views: 10380

Hi KickinAezz, I had the same kind of issue, the only way I found to solve this isn't satisfactory, but... add just before your recv : sceKernelDelayThread(40* 1000); you may try a different delay. It seems like the select tells you that the data are arrived, but when you try to recv them, there are...
by pspZorba
Sun Aug 10, 2008 10:30 pm
Forum: PSP Development
Topic: SDK Updated with sceMp3 stubs+headers
Replies: 30
Views: 15834

Thank you guys

That's what I was waiting for to add music in my dev.
by pspZorba
Sat Aug 09, 2008 6:31 am
Forum: PSP Development
Topic: Preview of pdf reader for psp
Replies: 15
Views: 5826

it is working now.

I tried a ppt transformed in pdf.

. I can see horizontal lines through the screen.
. When you zoom out a lot you have side effects (for my test 0.6).

but otherwise it is fine.
by pspZorba
Sat Aug 09, 2008 3:39 am
Forum: PSP Development
Topic: Preview of pdf reader for psp
Replies: 15
Views: 5826

I have tested on a fat with 4.01 M33-2 without K1.5.

I just have a black screen and a shutdown down as if there was a memory overwritten ( ecrasement memoire ?)

Did you compile with PSP_LARGE_MEMORY=1 ?

[edit] no txt files generated[\edit]
by pspZorba
Sat Aug 09, 2008 12:49 am
Forum: PSP Development
Topic: remotejoy improvement idea
Replies: 11
Views: 4279

my two cents: PSP's wifi is not 802.11g but 802.11b with a bandwidth of only 11Mbps. I have the same measurements as Cpasjuste. (But these measurements are hard to rely on, since it depends of losts of external things as the router and PC). Anyway I feel that the kernel software part is not as good ...
by pspZorba
Thu Aug 07, 2008 6:15 am
Forum: PSP Development
Topic: SDL/C project -> PSP
Replies: 1
Views: 1026

if you used SDL and standard C, you shouldn't have too many issues.
Start by installing the toolchain and some librairies (such as SDL ;-).

You can find almost everything here : http://ps2dev.org/psp
by pspZorba
Thu Jul 31, 2008 2:12 am
Forum: PSP Development
Topic: Write access to flash2: (NOT via USB! ;))
Replies: 14
Views: 4397

I am not sure that's the problem, but I had a a kind of same issue, and moonlight gave me the solution. But as he didn't suggested it you I might be wrong, and I can't test it before tonight (EST). try to put sctrlKernelSetUserLevel before and after your file access. like : ... u32 k1; int oldlevel ...